
/*************************************************************************************
CODED BY:                                                                            *
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888  "88b  888              d88888 8888b   888       d88P  888        888   Y88b     *
888  .88P  888             d88P888 88888b  888      d88P   888        888    888     *
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888  "Y88b 888           d88P  888 888 Y88b888    d88P     888        8888888P"      *
888    888 888          d88P   888 888  Y88888   d88P      888        888 T88b       *
888   d88P 888         d8888888888 888   Y8888  d88P       888        888  T88b      *
8888888P"  8888888888 d88P     888 888    Y888 d8888888888 8888888888 888   T88b     *
                                                                                     *
*************************************************************************************/
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/freeglut.h>
#include <iostream>
#include <stdio.h>
#include <unistd.h>
#include <cmath>
#include <cstdlib>
#include <string.h>
#include <assert.h>
#include <math.h>
#include "CInitGL.h"
#include "math_3d.h"
#include "CShaders.h"
#include "CPipeline.h"
#include "Ccamera.h"



using namespace std;
int main(int argc, char** argv)
{
CInitGL *f = new CInitGL();
	f->setInstance(f);
	f->StartInitGL(argc, argv);
    return 0;
}
